Programming, Technical Level Design, Art & Assets for Games
I’m a Game Programmer and Technical Level Designer with a passion for blending technology and creativity. With expertise in Unity and Unreal Engine, my main programming language is C#, but I have also worked on projects using C++, Blueprints and Fortnite’s own scripting language, Verse. I thrive on challenges and pick up new technologies quickly, always eager to push the boundaries of what’s possible in game development.
Beyond coding, my artistic background gives me a unique advantage in game creation. My skill set extends to 3D asset creation in Blender and 2D assets, art and film, using tools like Photoshop, After Effects, InDesign, and Premiere Pro, allowing me to contribute to both the technical and visual aspects of a project.
Currently, I apply my technical expertise and strong social skills in my role as CEO and Business Development Manager at Imperial Playgrounds, where I connect creative vision with industry strategy. Whether coding, designing, or building partnerships, I am driven by the thrill of turning ideas into reality.
If you want to build something extraordinary together don’t hesitate to contact me!
Developed multiple projects and games for both PC and mobile, incorporating data processing, cloud integration, and gameplay logic. Earned a 2-year Diploma in Higher Vocational Education at Yrgo.
For my thesis project, I built an open-world action RPG using C++ to learn the language and deepen my knowledge of Unreal Engine.
Developed and maintained multiple websites for medical professionals, utilizing HTML5 for customization and enhancements.
Developed and maintained multiple websites for medical professionals, utilizing CSS for customization and enhancements.
Developed multiple projects and games for both PC and mobile, incorporating data processing, cloud integration, and gameplay logic. Earned a 2-year Diploma in Higher Vocational Education at Yrgo.
Developed multiple projects and games for PC, including the first demo of Project Solar, which was nominated for the Sweden Game Awards and later won the Playcon Pitch Event in Malta. During this project, my main responsibilities included level design and implementing Blueprint logic for some of the environment.
One of my projects was a collaboration between Yrgo, Gothenburg City and ZOAN, where the assignment was to recreate part of Gothenburg in Fortnite. Using the Unreal Engine and Verse, I created Gothenburg Cookie Factory, where players had to collect cookies while avoiding hungry Cookie Monsters.
Created several assets for my projects, including:
Additionally, I attended an online crash course from the Copenhagen Academy of Digital Arts, focusing on Blender and ZBrush.
Worked on side projects to improve my anatomy skills, focusing on capturing human and creature faces and bodies.
7+ years of experience in Photoshop, used in various projects to create materials for digital marketing, live stream graphics, and social media posts.
7+ years of experience creating print materials, including posters, roll-ups, and magazines.
Worked on several projects involving trailers, animation graphics for medical videos, and visual effects for live streaming.
Edited videos and content for social media and webinars.
Designed logos, stickers, and other vector-based materials for print
Responsible for on-site filming and streaming at events and in studios, as well as technical support, webinar hosting, and post-production.
A modular physics bridge
The box sense each player and start to flee
Modular stairs, choose height, width, depth and custumize how many steps, sections and preferable layout
A fan that gives one of the player a boost to reach new heights
Push the box in front of you to take cover from the strong wind
A puzzle using a fans for upward elevation as well as pushing the players away and moving platforms that requires timing from the players
A modular tunnel created with geometric script and then added to a spline where you can choose to conform to or deform the landscape.
My solo thesis: an open world action RPG with C++ in Unreal Engine.
Cookie Monster and cookies made in Blender. The Cookie Monster logic is a reverse-engineered healer, to deal damage instead, also based on the guard, using both Fortnite engine’s own tools and Verse.
A mobile game with data and cloud saving logic to store high scores and giving updates while playing. All assets made in Blender and background in Photoshop.
Elven man
Created in Zbrush
Cookie Monster
Created in Blender
Aracnoangler and Jorōgumo
Created in Photoshop.
Kitsune and Dock City Rollers
Created in Photoshop. Dock City Rollers art cretated for their merch. I was a volunteer graphic designer for their skating team.
Trailers and Intros
Pixel art ceated in Photoshop, video in Unity.
Intro created in After Effects. Background of Milkey Way taken in San Pedro de Atacama, Chile. Photagrapher: Elin Persson
Intro created in After Effects.
Don’t hesitate to contact me via email or adding me on LinkedIn